AI Insights · Timothy · October 2021
Top 5 Dynamic Games in Luxembourg Q3 2021
Explore the performance of the top 5 dynamic games on a unified platform in Luxembourg during Q3 2021. Highlights include weekly downloads, revenue, and active user trends.
During the third quarter of 2021, the top 5 dynamic games in Luxembourg showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
Roblox from Roblox Corporation saw a fluctuating but generally strong revenue trend, peaking at approximately $10.5K in the week of August 23. Weekly downloads remained relatively stable, with a slight peak at 505 in the week of August 2. Active users hovered around the 20K mark, with minor dips and peaks throughout the quarter, ending at 20.7K in the final week of September.
Score! Hero 2023 by First Touch Games Ltd. experienced a notable decline in both revenue and downloads over the quarter. Revenue started at $154 in late June and gradually decreased to $62 by the end of September. Downloads also saw a significant drop from 460 in the week of June 28 to 121 in the final week of September. Active users followed a similar downward trend, starting at 1.8K and ending at 1.2K.
Pokémon GO, developed by Niantic, Inc., exhibited a highly variable revenue pattern, with a peak of about $14.5K in mid-July but dropping to $2.9K by the end of September. Weekly downloads showed a consistent decline from 284 to 201 over the same period. Active users, however, remained relatively stable, fluctuating around the 10K-11K range.
Evony from TOP GAMES INC. displayed a mixed performance. Revenue was highly inconsistent, with a high of approximately $5.8K in the week of July 5, followed by fluctuations and ending at $4.1K in the final week of September. Downloads saw a general decline from 242 to 167, while active users decreased from 971 to 880 over the quarter.
Homescapes by Playrix showed a steady revenue flow, peaking at around $7K in mid-August. Downloads fluctuated slightly, peaking at 349 in early September before dropping to 254 by the end of the quarter. Active users remained relatively stable, averaging around 6.4K throughout the period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.